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Graduation
Certificate
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ECTS-Points
24
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Learning format
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Duration
2 semesters, part time
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Start
Summer semester 2025
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Costs
EUR 3.600,--
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Admission requirements
According to curriculum
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Language
German
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Study location
Krems (AT)
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Curriculum
The Certificate Program can also be credited as a specialization within the Master's degree program "Game Studies MA (CE)".
"...the only way of discovering the limits of the possible is to venture a little way past them into the impossible."
Arthur C. Clarke: "Profiles of the future. an inquiry into the limits of the possible" (1973), p.21
Technologies of yesterday and today for tomorrow
What was once considered science fiction is increasingly becoming reality. Emerging technologies such as adaptive manufacturing, artificial intelligence, visual representation and decentralized databases are transforming our world. But how can these complex technologies be understood and applied in a meaningful way? This course provides an in-depth understanding of the social dimensions and potential applications of technologies over time.
In dealing with these topics, the main focus will be on the following perspectives:
- Emerging Technologies & Society: Students explore the theoretical foundations of "emerging technologies" and engage with selected "emerging technologies" themselves. On this basis, they discuss and critically reflect upon the social effects and ethical implications of new technologies.
- Recent Developments in Emerging Technologies: Students examine current developments in potentially far-reaching emerging technologies in depth in order to evaluate their significance, potential and limitations.
- Individual Perspectives: Students carry out an independent project in the field of „Emerging Technologies", related to their own current or aspired professional practice.
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for working professionals
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future skills
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trending topic
Target Group
"Emerging Technologies" is of interest to anyone who seeks to develop a thorough understanding of the social dimensions and recent current applications of emerging technologies.
Curriculum
Emerging Technologies
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Contents
The module is dedicated to fundamental questions in the field of emerging technologies. These include (1) the innovative character of current developments in the field of emerging technologies, (2) the practical exploration and joint reflection of current applications and (3) the discussion of selected use cases regarding their impact and ethical implications for society.
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Contents
The module takes an in-depth look at current developments in the field of emerging technologies and provides joint discussions based on practical examples.
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Contents
The module consists of carrying out a research or practice project in the field of “Emerging Technologies”.
Distance Learning in English
Distance learning formats for all our study programs (in English) are currently in preparation. The first distance learning programs are scheduled to start in fall 2025. Check back here if you are interested, or fill out our enquiry form (see below) so we can keep you up to date. In the meantime, you may want to explore our study program in German.
Enquiry Form
Please use our enquiry form to contact us, order information material or register for the mailing list with news from the Center for Applied Games Studies.
open enquiry formStudy Program Director
Stackable Programs
The Certificate Program "Game Design: Theories & Applications" can also be credited as a specialization within the Master's degree program "Game Studies MA (CE)" and the MBA "Emerging Technologies".
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