Simon Wimmer, BA MA
- simon.wimmer@donau-uni.ac.at
- +43 2732 893-5453
- To contact form
- Campus Krems, Tract F, Ground Floor, 008
- University for Continuing Education Krems
- Center for Applied Game Studies
- Dr.-Karl-Dorrek-Straße 30
- 3500 Krems
- Austria
Functions
Research Associate
About the person
Research Areas:
- (Interactive) Storytelling
- Qualitative Research Methodology
- Low-Code/Zero-Code Development
- Game Design
- Game Development
- Prototyping
- Localization/Culturalization of Video Games
Projects (Extract Research Database)
Running projects
Duration: 01/04/2024–31/03/2025
Principle investigator for the project (University for Continuing Education Krems): Gregor Pirker
Funding: Sonstige
FROG - Future and Reality of Gaming 2024
Duration: 01/04/2024–31/10/2025
Principle investigator for the project (University for Continuing Education Krems): Natalie Denk
Funding: Bund (Ministerien)
Duration: 01/09/2023–31/08/2025
Principle investigator for the project (University for Continuing Education Krems): Natalie Denk
Funding: FFG
Duration: 01/06/2022–31/05/2024
Principle investigator for the project (University for Continuing Education Krems): Thomas Wernbacher
Funding: FFG
Duration: 01/05/2022–30/04/2024
Principle investigator for the project (University for Continuing Education Krems): Natalie Denk
Funding: EU
Duration: 01/04/2019–31/10/2021
Principle investigator for the project (University for Continuing Education Krems): Christine Rigler
Funding: Bundesländer (inkl. deren Stiftungen und Einrichtungen)
Program: Science Call Digitalisierung 2017
Completed projects
Games for Innovation, Games for All: G.I.G.A.
Duration: 01/12/2021–30/11/2023
Principle investigator for the project (University for Continuing Education Krems): Natalie Denk
Funding: EU
Duration: 01/06/2022–31/05/2023
Principle investigator for the project (University for Continuing Education Krems): Thomas Wernbacher
Funding: sonstige öffentlich-rechtliche Einrichtungen (Körperschaften, Stiftungen, Fonds)
Duration: 01/03/2021–28/02/2023
Principle investigator for the project (University for Continuing Education Krems): Thomas Wernbacher
Funding: FFG
Duration: 01/03/2021–28/02/2023
Principle investigator for the project (University for Continuing Education Krems): Natalie Denk
Funding: EU
Duration: 01/09/2020–30/08/2022
Principle investigator for the project (University for Continuing Education Krems): Natalie Denk
Funding: FFG
Duration: 01/09/2019–31/10/2021
Principle investigator for the project (University for Continuing Education Krems): Natalie Denk
Funding: FFG
Duration: 01/09/2019–31/08/2021
Principle investigator for the project (University for Continuing Education Krems): Thomas Wernbacher
Funding: FFG
Duration: 01/09/2020–31/08/2021
Principle investigator for the project (University for Continuing Education Krems): Thomas Wernbacher
Funding: Unternehmen
Duration: 01/09/2020–31/08/2021
Principle investigator for the project (University for Continuing Education Krems): Thomas Wernbacher
Funding: FFG
Duration: 01/04/2018–31/03/2020
Principle investigator for the project (University for Continuing Education Krems): Thomas Wernbacher
Funding: FFG
Program: FFG - Mobilität der Zukunft
Publications (Extract Research Database)
Zwischenberger, M.; Denk, N.; Pasch, H.; Wimmer, S. (2024). (Un-)Finished Stories: Crafting Interactive Stories of Interpreted Encounters for Educational Purposes. In: Iacono, K; Heinisch, B.; Poellabauer, S., Kommunikation mit geflüchteten Menschen / Communicating with Refugees: 253 - 258, Frank & Timme, Berlin
Brinkmann, H.; Potz, B.; Wimmer, S. & Denk, N., (2024). Exploring Archival Practices: Unveiling Cultural Heritage Through a Live Escape Room Experience. DAC, Digitales Journal für Kunst- & Kulturwissenschaften, Varieties on how to play, 1: https://doi.org/10.48341/j72z-sy48
Brinkmann, H.; Potz, B.; Wimmer, S.; Denk, N. (2024). Exploring Archival Practices: Unveiling Cultural Heritage Through a Live Escape Room Experience. DAC - Digital Journal for Arts and Cultural Studies, 01: 1-23
Denk, N.; Wimmer, S.; Hollinetz, H. (2024). CosTechPlay: Towards a Teaching Concept that brings Cosplay to Schools. Abstract Proceedings of DiGRA 2024 Conference: Playgrounds.
Koenig, N.; Denk, N.; Pfeiffer, A.; Wernbacher, T.; Wimmer, S. (2023). Freedom | Oppression | Games & Play. University of Krems Press, Krems
Wernbacher, T.; Platzer, M.; Seewald, A.; Winter, T.; Wimmer, S.; Pfeiffer, A. (2023). Green eCommerce. IEEE 9th International Conference on Computing, Engineering and Design (ICCED), 9: 1-6, IEEE
Wernbacher, T.; Wimmer, S.; Denk, N.; Kraus, C.; Mittmann, G.; Pfeiffer, A. (2023). Hygiene in the Course of Time: A Serious Adventure Game on the Topic of (Hospital) Hygiene. INTED2023 Proceedings, 17: 1315-1322, IATED
Millonig, A.; Wernbacher, T.; Pfeiffer, A.; Wimmer, S.; Kraus, C.; Platzer, M.; Kaltenegger, S.; Getzinger, G.; Häller, F.; Mayer, J. (2023). Carbon Diet: Opportunities for a climate-friendly level of mobility through the definition of fair individual mobility budgets. Wirtschaftskammer Niederösterreich, 2023
Wimmer, S.;Wernbacher, T. (2023). Green eCommerce - Lerne spielerisch die Grundlagen nachhaltiger Logistik kennen. Sonderausstellung "Energiewende? Schaffen wir!", Technisches Museum Wien
Wimmer, S.;Wernbacher, T.;Kraus, C. (2023). Serious Learning Game für Inklusion - Selfi.
König, N.; Denk, N.; Wimmer, S., Prandstätter, H. (2022). Creating an Escape Room for Cultural Mediation: Insights from "The Archivist's Dream". In: Conceição Costa, Proceedings of the 16th European Conference on Games Based Learning ECGBL 2022 Vol. 16 No. 1: S.297-306, Academic Conferences International Limited, Reading, UK
Wernbacher T; Millonig, A.; Pfeiffer, A.; Wimmer, S.; Kraus, C.; Platzer, M.; Kaltenegger S.; Getzinger, G.; Häller, F. (2022). CARBON DIET: Opportunities for a climate-friendly level of mobility through the definition of fair individual mobility budgets. Proceedings of the 16th annual International Technology, Education and Development Conference (INTED) 2022,, 16: 6514-6522, IATED
Wernbacher, T.; Zauchner, S.; Denk, N.; Pfeiffer, A.; Wimmer, S.; Hollinetz, M.; Hofstätter, J. and Ehardt-Schmiederer, M. (2022). E-MINT: A Gamified App for Empowering Parents in Their Role as STEM Gatekeepers. Proceedings of the 9th European Conference on Social Media, 9: 202-210, Academic Conferences International
Millonig, A.; Wernbacher, T.; Pfeiffer; A.; Wimmer, S.; Kraus, C; Platzer, M.; Kaltenegger, S.; Getzinger, G.; Häller, F. and Mayer, J. (2022). Opportunities for a climate-friendly level of mobility through the definition of fair individual mobility budgets. Academic Conferences International, Proceedings of the 4th European Conference on the Impact of Artificial Intelligence and Robotics
Wernbacher, T.; Pfeiffer, A.; Kraus, C.; Wimmer, S.; Platzer, M.; Seewald, A. and Winter, T. (2022). Green eCommerce: Promotion of climate-friendly online deliveries by means of user-oriented interventions in existing online shops.
Wernbacher, T.; Denk, N.; Fleischhacker, M.; Stella-Pfeiffer, S.; Pfeiffer, A.; Wimmer, S.; Bezzina, S. (2021). STEAM EDUCATION MEETS EXERCISE: INTRODUCING THE RUN CHALLENGE PROJECT IN THE MIDST OF THE COVID-19 CRISIS. In: iated, EDULEARN21 Proceedings: 990-993, iated digital library, online
Wimmer, S.; Denk, N.; Kraus, C. (2021). One year of SNEAK GAMING. Insights into a project that aims to bring together developers, gamers and researchers in time of COVID-19. In: A LUDIC SOCIETY: 379-387, Edition Donau-Universität Krems, Krems
Wimmer, S.; Denk, N; Pfeiffer, A.; Fleischhacker, M. (2021). ON THE USE OF ESPORTS IN EDUCATIONAL SETTINGS. HOW CAN ESPORTS SERVE TO INCREASE INTEREST IN TRADITIONAL SCHOOL SUBJECTS AND IMPROVE THE ABILITY TO USE 21ST CENTURY SKILLS? ICERI2021 Proceedings, Vol. 8, p. 9th: 5782-5787, iated
Wimmer, S.; Pfeiffer, A.; Denk, N. (2021). THE EVERYDAY LIFE IN THE SIMS 4 DURING A PANDEMIC. A LIFE SIMULATION AS A VIRTUAL MIRROR OF SOCIETY? ICERI2021 Proceedings, Vol. 8, p. 9th: 5754-5760, iated
Pfeiffer, A.; Bezzina, S.; Denk, N.; Kriglstein, S.; Wimmer, S.; Thielen, C (2020). LIFE-WORLD ORIENTED EDUCATION IN TIMES OF THE COVID-19 LOCKDOWN. TWITCH.TV AS PEDAGOGICAL TOOL. ICERI2020 Proceedings, 2020: 3507-3513, iated
Lectures (Extract Research Database)
CosTechPlay: Towards a Teaching Concept that brings Cosplay to Schools
DiGRA Conference 2024, 03/07/2024
Mobbing anders Angehen
Antenne Steiermark, 31/05/2023
Introduction to Game-based Education
Game-based Education Workshop, 13/05/2022
THE EVERYDAY LIFE IN THE SIMS 4 DURING A PANDEMIC. A LIFE SIMULATION AS A VIRTUAL MIRROR OF SOCIETY?
15th International Technology, Education and Developmen, 08/03/2021
(Online-) SNEAK GAMING a low-threshold opportunity for players and devs in times of COVID19
FROG - Future Reality Of Gaming, 22/11/2020
LIFE-WORLD ORIENTED EDUCATION IN TIMES OF THE COVID-19 LOCKDOWN. TWITCH.TV AS PEDAGOGICAL TOOL
13th annual International Conference of Education, Research and Innovation, 09/11/2020