Thomas Wernbacher

Functions

Research Associate

About the person

Research Areas

  • Positive Impact Games
  • Gamification & Nudging
  • Transfer Effects & Impact of Video Games
  • Quantitative Media Research
  • Sustainable Development Goals
  • Mobility

Projects (Extract Research Database)

Running projects

CreativeLab

Duration: 01/10/2025–30/09/2027
Principle investigator for the project (University for Continuing Education Krems): Thomas Wernbacher
Funding: FFG

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ZKPG+: Zero Knowledge Proof Gamification for Promoting Sustainable Corporate Goals and Campaigns

Duration: 01/06/2025–31/05/2026
Principle investigator for the project (University for Continuing Education Krems): Thomas Wernbacher
Funding: FFG

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Unlock Digital

Duration: 01/06/2025–31/05/2026
Principle investigator for the project (University for Continuing Education Krems): Thomas Wernbacher
Funding: FFG

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ESPORTS

Duration: 01/01/2025–31/08/2026
Principle investigator for the project (University for Continuing Education Krems): Thomas Wernbacher
Funding: EU

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Fair:Play

Duration: 01/09/2024–31/08/2026
Principle investigator for the project (University for Continuing Education Krems): Thomas Wernbacher
Funding: FFG

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FROG - Future and Reality of Gaming 2024

Duration: 01/04/2024–31/10/2025
Principle investigator for the project (University for Continuing Education Krems): Natalie Denk
Funding: Bund (Ministerien)

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Completed projects

FROG 2025: Future and Reality of Gaming Conference

Duration: 10/10/2025–12/10/2025
Principle investigator for the project (University for Continuing Education Krems): Thomas Wernbacher
Funding: Bund (Ministerien)

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Green eCommerce

Duration: 01/06/2022–31/05/2024
Principle investigator for the project (University for Continuing Education Krems): Thomas Wernbacher
Funding: FFG

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Selfie

Duration: 01/06/2022–31/05/2023
Principle investigator for the project (University for Continuing Education Krems): Thomas Wernbacher
Funding: sonstige öffentlich-rechtliche Einrichtungen (Körperschaften, Stiftungen, Fonds)

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Carbon Diet

Duration: 01/03/2021–28/02/2023
Principle investigator for the project (University for Continuing Education Krems): Thomas Wernbacher
Funding: FFG

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StreamIT!

Duration: 01/09/2020–30/08/2022
Principle investigator for the project (University for Continuing Education Krems): Natalie Denk
Funding: FFG

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Cycle4Value

Duration: 01/09/2019–31/08/2021
Principle investigator for the project (University for Continuing Education Krems): Thomas Wernbacher
Funding: FFG

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Green Drive

Duration: 01/09/2020–31/08/2021
Principle investigator for the project (University for Continuing Education Krems): Thomas Wernbacher
Funding: FFG

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ovos play

Duration: 01/09/2020–31/08/2021
Principle investigator for the project (University for Continuing Education Krems): Thomas Wernbacher
Funding: Unternehmen

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Create Digital Games for Education

Duration: 01/10/2017–30/08/2020
Principle investigator for the project (University for Continuing Education Krems): Natalie Denk
Funding: EU
Program: ERASMUS+

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Walk Your City: Forcierung des Fußgängerverkehrs in Städten anhand innovativer, verhaltensbasierter Interventionsformen

Duration: 01/04/2018–31/03/2020
Principle investigator for the project (University for Continuing Education Krems): Thomas Wernbacher
Funding: FFG
Program: FFG - Mobilität der Zukunft

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Publications (Extract Research Database)

Seewald, A.; Winter, T.; Platzer, M.; Wernbacher, T.; Pfeiffer, A. (2025). Climate-friendly online shopping within the Green eCommerce project: a simple syntactic prompt design heuristic for ChatGPT; using single-language-models as multi-language models. Journal of Decision Systems, 34: https://doi.org/10.1080/12460125.2025.2552538

Zauchner, S.; Egger, S.; Fuchs, S.; Guth-Urdl, R.; Hofstaetter, J.; Hollinetz, H.; Hollinetz, M.; Krenn, M.; Lepenik, C.; Pukl, C.; Rose, J.; Seidler, B.; Vlasich, C.; Wernbacher, T.; Wimmer, S. (2025). FAIR: PLAY-A PARTICIPATORY APPROACH TO PREVENTING BULLYING AMONG APPRENTICES. In: ICERI2025 Proceedings: https://doi.org/10.21125/iceri.2025.0597, IATED, Seville, Spain

Pfeiffer, A.; Stella-Pfeiffer, S.; Wernbacher, T. (2025). ALWAYS ON(LINE)? HOW CHILDREN AND ADOLESCENTS IN EASTERN AUSTRIA USE THEIR SMARTPHONES. EDULEARN25 Proceedings, iated digital library, online

Pfeiffer, A.; Wernbacher, T. (2025). ARTIFICIAL INTELLIGENCE AND MUSIC: EVOLUTION AND INTEGRATION IN UPPER SECONDARY MUSIC EDUCATION IN AUSTRIA. INTED2025 Proceedings, iated digital library, online

Pfeiffer, A.; Wernbacher, T.; Heinz, D. (2025). ESPORTS – BRIDGING YOUTH WORK, DIGITAL SKILLS, AND INCLUSION THROUGH INNOVATIVE NON-FORMAL EDUCATION. EDULEARN25 Proceedings, iated digital library, online

Pfeiffer, A.; Wernbacher, T.; Wawra, M.; Bezzina, S.; Dingli, A. (2025). ADVANCED GAMIFICATION AND AI-DRIVEN ASSESSMENTS: OPPORTUNITIES AND ETHICAL CHALLENGES IN EDUCATION. INTED2025 Proceedings: 268-271, iated digital library, online

Koenig, N.; Denk, N.; Pfeiffer, A.; Wernbacher, Th.; Wimmer, S. (Hrsg.) (2024). Money | Games | Economies. University of Krems Press, Krems/Donau

Wernbacher, T.; Koenig, N.; Kraus C.; Pfeiffer, A. Wernbacher, T.; Koenig, N.; Kraus, C.; Pfeiffer, A. (2024). Die Fallout-Serie als Lehr- und Lernressource: Eine Untersuchung am Beispiel von Fallout 3 und Fallout 4. In: Arno Görgen, Rudolf Thomas Inderst, Old World Blues: "Fallout" und das Spiel mit der Postapokalypse: https://doi.org/10.14631/978-3-96317-952-5, Buechner Verlag, gesis

Perifanou, M.; Economides, A.; Häfner, P.; Galea, A.; Wernbacher, T. (2024). Educators’ views on telepresence robots in teaching. Proceedings of the 7th International Conference for Open & Distance Learning, 7: https://doi.org/10.12681/icodl.5628, ICODL

Pfeiffer, A.; Wernbacher, T.; Bezzina, S.; Dingli, A. (2024). REDEFINING GAMIFICATION IN EDUCATIONAL CONTEXTS: INTEGRATING DATA ASSESSMENT AND EVALUATION INTO PLAYFUL LEARNING ENVIRONMENTS. Proceedings: 18th International Technology, Education and Development Conference, 18: https://doi.org/10.21125/inted.2024.0425

Pfeiffer, A.; Wernbacher, T.; Bezzina, S.; Vella, V.; Dingli, A. (2024). EXPLORING THE INTEGRATION OF GENERATIVE AI IN HIGHER EDUCATION: STUDENT PERSPECTIVES AND EXPECTATIONS AT THE UNIVERSITY FOR CONTINUING EDUCATION KREMS. Proceedings: 17th annual International Conference of Education, Research and Innovation, 17.: 10.21125/iceri.2024.1207, iated

Pfeiffer, A.; Wernbacher, T.; Vella, V.; Dingli, A. (2024). BLOCKCHAIN IN EDUCATIONAL GAMING: STUDENT PERSPECTIVES ON DIGITAL IDENTITY AND CREDENTIAL MANAGEMENT. Proceedings: 17th annual International Conference of Education, Research and Innovation, 17: 10.21125/iceri.2024.1215

Pfeiffer, A.; Wernbacher, T.; Wawra, M., Dingli, A. (2024). Digital Game-Based Learning und Assessment trifft auf KI. Weiterbildung, 6 2024: 11-15, Ziel-Verlag

Seewald, A. K.; Wernbacher, T.; Winter, T.; Platzer, M.; & Pfeiffer, A. (2024). Climate-Friendly Online Shopping Within the Green eCommerce Project: A Fitting Tool To Determine T-Shirt Sizes Using Active Depth Sensing. 16th International Conference on Agents and Artificial Intelligence, 3: https://doi.org/10.5220/0012419500003636

Pfeiffer, A.; Wernbacher, T.; Vince, V. (2024). Blockchain in der schulischen Bildung als Teil des Bildungswesens: Einsatz von Blockchain Technologien in den Bereichen Gamification und Serious Games. In: Becker, W.; Metz, M., Serious Games und Gamification in der schulischen Bildung. 10.1007/978-3-658-44317-7_4, Springer VS, Wiesbaden

Wernbacher, T. (2024). Können wir bis 2035 spielerisch unsere Mobilität ändern? Art & Science Krems, Magistrat der Stadt Krems, Bereich Bildung, Kultur und Tourismus

Koenig, N.; Denk, N.; Pfeiffer, A.; Wernbacher, T.; Wimmer, S. (2023). Freedom | Oppression | Games & Play. University of Krems Press, Krems

Pfeiffer, A.; Krishna, N.; Denk, N.; Wernbacher, T. (2023). MEDIA, ARTS AND DESIGN (MAD) ANTHOLOGY II: MAD Pandemic: Stories of Change and Continuity during the COVID-19 Crisis. University of Krems Press, Krems

Wernbacher, T.; Helin; J.; Pfeiffer, A.; Dingli, A. (2023). Das Metaverse aus technischer, soziologischer und ökologischer Sicht: Chancen und Herausforderungen im Kontext der Medienbildung. Medienimpulse, 61: 1-27, Bundesministerium für Bildung, Wissenschaft und Forschung

Wernbacher, T.; Pfeiffer, A. (2023). Kinder im Metaverse: Wie VR, NFTs und Games das Lernen und Spielen revolutionieren. medienconcret, 1.23: 42-25, Deutsches Kinder- und Jugendfilmzentrum (KJF)

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Lectures (Extract Research Database)

Green eCommerce

IEEE 9th International Conference on Computing, Engineering and Design (ICCED), 07/11/2023

Mobbing anders Angehen

Antenne Steiermark, 31/05/2023

Hygiene in the Course of Time: A Serious Adventure Game on the Topic of (Hospital) Hygiene

International Technology, Education and Development Conference (INTED 2023), 08/03/2023

Opportunities for a Climate-Friendly Level of Mobility Through the Definition of Fair Individual Mobility Budgets

4th European Conference on the Impact of AI and Robotics, 02/12/2022

E-MINT: A Gamified App for Empowering Parents in Their Role as STEM Gatekeepers

9th European Conference on Social Media, 12/05/2022

TRINE: Telepresence Robots in Education

INTED2022, 07/03/2022

Carbon Diet

Media, Arts and Design Conference, 08/12/2021

Cycle4Value: a Token-based Incentive System to Promote Cycling

REAL CORP 2021, 08/09/2021

Can Gamification be Used for Spatial Energy Data Collection?

REAL CORP 2021, 08/09/2021

TEACHING FINANCIAL LITERACY AROUND THE TOPIC OF GAMES: A CASE STUDY

13th International Conference on Education and New Learning Technologies (EDULEARN21), 06/07/2021

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