Thomas Wernbacher

Functions

Research Associate

About the person

Research Areas

  • Positive Impact Games
  • Gamification & Nudging
  • Transfer Effects & Impact of Video Games
  • Quantitative Media Research
  • Sustainable Development Goals
  • Mobility

Projects (Extract Research Database)

Running projects

Fair:Play

Duration: 01/09/2024–31/08/2026
Principle investigator for the project (University for Continuing Education Krems): Thomas Wernbacher
Funding: FFG

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FROG - Future and Reality of Gaming 2024

Duration: 01/04/2024–31/10/2025
Principle investigator for the project (University for Continuing Education Krems): Natalie Denk
Funding: Bund (Ministerien)

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Completed projects

Green eCommerce

Duration: 01/06/2022–31/05/2024
Principle investigator for the project (University for Continuing Education Krems): Thomas Wernbacher
Funding: FFG

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Selfie

Duration: 01/06/2022–31/05/2023
Principle investigator for the project (University for Continuing Education Krems): Thomas Wernbacher
Funding: sonstige öffentlich-rechtliche Einrichtungen (Körperschaften, Stiftungen, Fonds)

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Carbon Diet

Duration: 01/03/2021–28/02/2023
Principle investigator for the project (University for Continuing Education Krems): Thomas Wernbacher
Funding: FFG

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StreamIT!

Duration: 01/09/2020–30/08/2022
Principle investigator for the project (University for Continuing Education Krems): Natalie Denk
Funding: FFG

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Green Drive

Duration: 01/09/2020–31/08/2021
Principle investigator for the project (University for Continuing Education Krems): Thomas Wernbacher
Funding: FFG

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ovos play

Duration: 01/09/2020–31/08/2021
Principle investigator for the project (University for Continuing Education Krems): Thomas Wernbacher
Funding: Unternehmen

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Cycle4Value

Duration: 01/09/2019–31/08/2021
Principle investigator for the project (University for Continuing Education Krems): Thomas Wernbacher
Funding: FFG

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Create Digital Games for Education

Duration: 01/10/2017–30/08/2020
Principle investigator for the project (University for Continuing Education Krems): Natalie Denk
Funding: EU
Program: ERASMUS+

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Walk Your City: Forcierung des Fußgängerverkehrs in Städten anhand innovativer, verhaltensbasierter Interventionsformen

Duration: 01/04/2018–31/03/2020
Principle investigator for the project (University for Continuing Education Krems): Thomas Wernbacher
Funding: FFG
Program: FFG - Mobilität der Zukunft

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Krenek Digitization

Duration: 25/09/2019–01/12/2019
Principle investigator for the project (University for Continuing Education Krems): Thomas Wernbacher
Funding: Private (Stiftungen, Vereine etc.)

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Publications (Extract Research Database)

Thomas WernbacherNikolaus KoenigNikolaus KoenigConstantin KrausAlexander PfeifferAlexander Pfeiffer Wernbacher, T.; Koenig, N.; Kraus, C.; Pfeiffer, A. (2024). Die Fallout-Serie als Lehr- und Lernressource: Eine Untersuchung am Beispiel von Fallout 3 und Fallout 4. In: Arno Görgen, Rudolf Thomas Inderst, Old World Blues: "Fallout" und das Spiel mit der Postapokalypse: https://doi.org/10.14631/978-3-96317-952-5, Buechner Verlag, gesis

Perifanou, M.; Economides, A.; Häfner, P.; Galea, A.; Wernbacher, T. (2024). Educators’ views on telepresence robots in teaching. Proceedings of the 7th International Conference for Open & Distance Learning, 7: https://doi.org/10.12681/icodl.5628, ICODL

Pfeiffer, A.; Wernbacher, T.; Bezzina, S.; Dingli, A. (2024). REDEFINING GAMIFICATION IN EDUCATIONAL CONTEXTS: INTEGRATING DATA ASSESSMENT AND EVALUATION INTO PLAYFUL LEARNING ENVIRONMENTS. Proceedings: 18th International Technology, Education and Development Conference, 18: https://doi.org/10.21125/inted.2024.0425

Pfeiffer, A.; Wernbacher, T.; Bezzina, S.; Vella, V.; Dingli, A. (2024). EXPLORING THE INTEGRATION OF GENERATIVE AI IN HIGHER EDUCATION: STUDENT PERSPECTIVES AND EXPECTATIONS AT THE UNIVERSITY FOR CONTINUING EDUCATION KREMS. Proceedings: 17th annual International Conference of Education, Research and Innovation, 17.: 10.21125/iceri.2024.1207, iated

Pfeiffer, A.; Wernbacher, T.; Vella, V.; Dingli, A. (2024). BLOCKCHAIN IN EDUCATIONAL GAMING: STUDENT PERSPECTIVES ON DIGITAL IDENTITY AND CREDENTIAL MANAGEMENT. Proceedings: 17th annual International Conference of Education, Research and Innovation, 17: 10.21125/iceri.2024.1215

Pfeiffer, A.; Wernbacher, T.; Wawra, M., Dingli, A. (2024). Digital Game-Based Learning und Assessment trifft auf KI. Weiterbildung, 6 2024: 11-15, Ziel-Verlag

Seewald, A. K.; Wernbacher, T.; Winter, T.; Platzer, M., Pfeiffer, A. (2024). Climate-Friendly Online Shopping Within the Green eCommerce Project: A Fitting Tool to Determine T-Shirt Sizes Using Active Depth Sensing. Proceedings: 16th International Conference on Agents and Artificial Intelligence, 16: https://doi.org/10.5220/0012419500003636

Pfeiffer, A.; Wernbacher, T.; Vince, V. (2024). Blockchain in der schulischen Bildung als Teil des Bildungswesens: Einsatz von Blockchain Technologien in den Bereichen Gamification und Serious Games. In: Becker, W.; Metz, M., Serious Games und Gamification in der schulischen Bildung. 10.1007/978-3-658-44317-7_4, Springer VS, Wiesbaden

Koenig, N.; Denk, N.; Pfeiffer, A.; Wernbacher, T.; Wimmer, S. (2023). Freedom | Oppression | Games & Play. University of Krems Press, Krems

Pfeiffer, A.; Krishna, N.; Denk, N.; Wernbacher, T. (2023). MEDIA, ARTS AND DESIGN (MAD) ANTHOLOGY II: MAD Pandemic: Stories of Change and Continuity during the COVID-19 Crisis. University of Krems Press, Krems

Wernbacher, T.; Helin; J.; Pfeiffer, A.; Dingli, A. (2023). Das Metaverse aus technischer, soziologischer und ökologischer Sicht: Chancen und Herausforderungen im Kontext der Medienbildung. Medienimpulse, 61: 1-27, Bundesministerium für Bildung, Wissenschaft und Forschung

Wernbacher, T.; Pfeiffer, A. (2023). Kinder im Metaverse: Wie VR, NFTs und Games das Lernen und Spielen revolutionieren. medienconcret, 1.23: 42-25, Deutsches Kinder- und Jugendfilmzentrum (KJF)

Wernbacher, T.; Platzer, M.; Seewald, A.; Winter, T.; Wimmer, S.; Pfeiffer, A. (2023). Green eCommerce. IEEE 9th International Conference on Computing, Engineering and Design (ICCED), 9: 1-6, IEEE

Wernbacher, T.; Wimmer, S.; Denk, N.; Kraus, C.; Mittmann, G.; Pfeiffer, A. (2023). Hygiene in the Course of Time: A Serious Adventure Game on the Topic of (Hospital) Hygiene. INTED2023 Proceedings, 17: 1315-1322, IATED

Häfner, P.; Wernbacher, T.; Pfeiffer, A.; Denk, N.; Economides, A.; Perifanou, M.; Attard, A.; DeRaffaele, C.; Sigurðardóttir, H. (2023). Limits and Benefits of Using Telepresence Robots for Educational Purposes. Auer, M.E., Pachatz, W., Rüütmann, T., Learning in the Age of Digital and Green Transition. ICL 2022. Lecture Notes in Networks and Systems: 23–33, Springer, Cham., Schweiz

Pfeiffer, A.; Koenig, N.; Wernbacher, T.; Bezzina, S.; Dingli, A.; Vella, V. (2023). A PROPOSAL FOR CATEGORIZING GAME-BASED ASSESSMENT METHODS. iated DIGITAL LIBRARY, 17th International Technology, Education and Development Conference: 1323-1329, iated DIGITAL LIBRARY, Digital

Millonig, A.; Wernbacher, T.; Pfeiffer, A.; Wimmer, S.; Kraus, C.; Platzer, M.; Kaltenegger, S.; Getzinger, G.; Häller, F.; Mayer, J. (2023). Carbon Diet: Opportunities for a climate-friendly level of mobility through the definition of fair individual mobility budgets. Wirtschaftskammer Niederösterreich, 2023

Wimmer, S.;Wernbacher, T. (2023). Green eCommerce - Lerne spielerisch die Grundlagen nachhaltiger Logistik kennen. Sonderausstellung "Energiewende? Schaffen wir!", Technisches Museum Wien

Wimmer, S.;Wernbacher, T.;Kraus, C. (2023). Serious Learning Game für Inklusion - Selfi.

Perifanou, M.; Economides, A. A.; Häfner, P. and Wernbacher, T. (2022). Mobile Telepresence Robots in Education: Strengths, Opportunities, Weaknesses, and Challenges. In: Educating for a New Future: Making Sense of Technology-Enhanced Learning Adoption, Proceedings of EC-TEL 2022, 17th European Conference on Technology-Enhanced Learning, 17: 573-579, Berlin

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Lectures (Extract Research Database)

Green eCommerce

IEEE 9th International Conference on Computing, Engineering and Design (ICCED), 07/11/2023

Mobbing anders Angehen

Antenne Steiermark, 31/05/2023

Hygiene in the Course of Time: A Serious Adventure Game on the Topic of (Hospital) Hygiene

International Technology, Education and Development Conference (INTED 2023), 08/03/2023

Opportunities for a Climate-Friendly Level of Mobility Through the Definition of Fair Individual Mobility Budgets

4th European Conference on the Impact of AI and Robotics, 02/12/2022

E-MINT: A Gamified App for Empowering Parents in Their Role as STEM Gatekeepers

9th European Conference on Social Media, 12/05/2022

TRINE: Telepresence Robots in Education

INTED2022, 07/03/2022

Carbon Diet

Media, Arts and Design Conference, 08/12/2021

Cycle4Value: a Token-based Incentive System to Promote Cycling

REAL CORP 2021, 08/09/2021

Can Gamification be Used for Spatial Energy Data Collection?

REAL CORP 2021, 08/09/2021

TEACHING FINANCIAL LITERACY AROUND THE TOPIC OF GAMES: A CASE STUDY

13th International Conference on Education and New Learning Technologies (EDULEARN21), 06/07/2021

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