
Mag. Thomas Wernbacher, MSc MA
- thomas.wernbacher@donau-uni.ac.at
- +43 2732 893-2362
- To contact form
- Campus Krems, Tract F, Ground Floor, 0.008
- Donau-Universität Krems
- Center for Applied Game Studies
- Dr.-Karl-Dorrek-Straße 30
- 3500 Krems
- Austria
Projects (Extract Research Database)
Create Digital Games for Education
Publications (Extract Research Database)
König N.; Pfeiffer A.; Wernbacher T.; Denk N. (2020). Game-Based Learning Research at the Danube-University Krems’ Center for Applied Game Studies. In: Seychell D., Dingli A., Rediscovering Heritage Through Technology. 123, Springer, Cham, Schweiz
Pfeiffer, A.; Wernbacher T. (2020). Blockchain-Technologien im Bildungssektor. Ergebnisse einer ersten Datenerhebung. In: Trültzsch-Wijnen, C. & Brandhofer, G., Bildung und Digitalisierung. 237, Nomos, Reihe Medienpädagogik., Baden-Baden
Denk, N.; Zauchner-Studnicka, S.; Wernbacher, T.; Stella-Pfeiffer, S.; Salomon, N.; Resch-Schobel, K.; Hollinetz, M (2020). STEM GATEKEEPERS IDENTIFIED: LET’S GET THE PARENTS ON BOARD! ICERI2020 Proceedings, 2020: 3414-3423, iated
Pfeiffer, A.; Bezzina, S.; Wernbacher, T.; Kriglstein, S. (2020). THE ROLE OF BLOCKCHAIN TECHNOLOGIES IN DIGITAL ASSESSMENT. EDULEARN20 Proceedings, 2020: 395-403, iated
Pfeiffer, A.; Bezzina, S.; Wernbacher, T.; Kriglstein, S. (2020). Blockchain Technologies for the Validation, Verification, Authentication and Storing of Students’ Data. Proceedings of the 19th European Conference on e-Learning ECEL 2020, 2020: 421, Academic Conferences International Limited
Pfeiffer, A.; Bezzina, S.; Wernbacher, T.; Vella, V.; Dingli, A.; Serada, A. (2020). The use of Blockchain-supported Reward Systems for Knowledge Transfer between generations. Proceedings of the 21st European Conference on Knowledge Management ECKM 2020, 2020: 620, Academic Conferences International Limited,
Pfeiffer, A.; Kriglstein, S.; Bezzina, S.; König, N.; Wernbacher, T.; Dingli, A.; Vella V. (2020). BLOCKCHAIN TECHNOLOGIES AS DATA STORAGE FOR TEST RESULTS AND CERTIFICATES - THE HUMAN FACTOR. ICERI2020 Proceedings, 2020: 3430-3434, iated
Pfeiffer, A.; Kriglstein, S.; Wernbacher, T. (2020). Blockchain Technologies and Games: A Proper Match? FDG '20: International Conference on the Foundations of Digital Games, Article No.: 71: 1–4, ACM
Pfeiffer, A.; Kriglstein, S.; Wernbacher, T.; Bezzina, S. (2020). Blockchain Technologies and Social Media: A Snapshot. Proceedings of the 7th European Conference on Social Media ECSM 2020, 2020: 196, Academic Conferences and Publishing International Limited
Pfeiffer, A.; Serada, A.; Bugeja, M.; Bezzina, S.; Wernbacher, T.; Kriglstein, S. (2020). Introducing the Concept of Digital-Agent Signatures for Human- Robot-Robot-Human Interaction. Proceedings of the European Conference on the Impact of Artificial Intelligence and Robotics ECIAIR 2020, 2020: 115, Academic Conferences International Limited
Pfeiffer, A.; Thomas, A.; Wernbacher, T.; Black, M.; Muniz, N.; Donelan, L.; Lenzen, B.; Dingli, A.; Vella, V.; Bezzina, S.; Pirker-Ihl, M. (2020). BLOCKCHAIN TECHNOLOGIES IN THE EDUCATIONAL SECTOR: A REFLECTION ON THE TOPIC IN THE MIDDLE OF THE COVID-19 SITUATION. Konferenzband zum Scientific Track der Blockchain Autumn School 2020, 1: 49, Hochschule Mittweida
Pfeiffer, A.; Wernbacher, T. (2020). Einführung in das Thema Blockchain Technologien. SchulVerwaltung, 6.2020: 181, Wolters Kluwer
Simone Kriglstein , Fabian Hengstberger , Florian Fribert , Katharina Stiehl , Beate Schrank , Alexander Pfeiffer , Thomas Wernbacher , Günter Wallner profile imageGünter Wallner Kriglstein, S.; Hengstberger, F.; Fribert, F.; Stiehl, K.; Schrank, B.; Pfeiffer, A.; Wernbacher, T.; Wallner, G. (2020). Be a Buddy not a Bully - Two Educational Games to Help Prevent Bullying in Schools. CHI PLAY '20: Extended Abstracts of the 2020 Annual Symposium on Computer-Human Interaction in Play, CHI PLAY '20: 287–291, ACM
Wernbacher, T.; Reuter, R.A.P.; Denk, N.; Pfeiffer, A.; König, N.; Fellnhofer, K.; Grixti, A.; Bezzina, S.; Jannot, E. (2020). CREATE DIGITAL GAMES FOR EDUCATION: GAME DESIGN AS A TEACHING METHODOLOGY. ICERI2020 Proceedings, 2020: 3383-3392, iated
Wernbacher, T.; Pfeiffer, A.; Kriglstein, S.; Bezzina, S. (2020). THE POWER OF NUDGING FOR VIRTUAL LEARNING ENVIRONMENTS. EDULEARN20 Proceedings, 2020: 391-394, iated
Wernbacher, Thomas.; Platzer, M.; Schneider, J.; Titze, S.; Denk, N.; Pfeiffer, A. (2020). Walk Your City: Using nudging to promote walking. Proceedings of the 25th International Conference on Urban Planning, Regional Development and Information Society, 25: 1009-XXXXV
Pfeiffer, A.; Wernbacher, T.; Denk, N.; Kriglstein, S. (2020). Do You Love It Already or Do You Still Ignore It? The Two Faces of the Phenomenon Spectatorship in E-Sports. WORKSHOP @CHI 2020 ONLINE, Be Part Of It: Spectator Experience in Gaming and eSports, Online: 10.13140/RG.2.2.14335.15527, CHI
Wernbacher, T.; Seewald, A.; Denk, N.; Platzer, M.; Winter, T. (2019). Think! First: Inducing Behavioural Change Through Gamification, Persuasive Design Principles and Machine Learning. Proceedings of the 13th European Conference on Games Based Learning, 13: 793-801
Pfeiffer, A.; König, N.; Wernbacher, Th.; Yaffe L. (2019). Learning-Record Store on Blockchain: A Glimpse Into the Future. In: Kalir, J. H., Proceedings of the 2018 Connected Learning Summit: 349, CARNEGIE MELLON UNIVERSITY: ETC PRESS PITTSBURGH, PA, PITTSBURGH
Seewald, A.; Wernbacher, T.; Pfeiffer, A.; Denk, N.; Platzer, M.; Berger, M.; Winter, T. (2019). Towards Minimizing E-Commerce Returns For Clothing. In: Proceedigs of the 11th International Conference on Agents and Artificial Intelligence, 11: 801, SciTePress, Setúbal, Portugal
Lectures (Extract Research Database)
The use of Blockchain-Supported Reward Systems for Knowledge Transfer Between Generations.
21st European Conference on Knowledge Management - ECKM 2020, 04/12/2020
Cylce4Value
Future and Reality of Gaming Conference 2020, 22/11/2020
STEM GATEKEEPERS IDENTIFIED: LET’S GET THE PARENTS ON BOARD!
13th annual International Conference of Education, Research and Innovation, 09/11/2020
BLOCKCHAIN TECHNOLOGIES AS DATA STORAGE FOR TEST RESULTS AND CERTIFICATES - THE HUMAN FACTOR
13th annual International Conference of Education, Research and Innovation, 09/11/2020
CREATE DIGITAL GAMES FOR EDUCATION: GAME DESIGN AS A TEACHING METHODOLOGY
13th annual International Conference of Education, Research and Innovation, 09/11/2020
Blockchain Technologies for the Validation, Verification, Authentication and Storing of Students’ Data.
19th European Conference on e-Learning ECEL 2020 - A Virtual Conference, 29/10/2020
Introducing the Concept of Digital-Agent Signatures for Human-Robot- Robot-Human Interaction.
European Conference on the Impact of AI and Robotics (ECIAIR 2020), 22/10/2020
Blockchain Technologies in the Educational Sector. A Reflection on the Topic in the Middle of the Covid-19 Situation.
Blockchain Autumn School 2020 (Fachkonferenz), 01/10/2020
Walk Your City: Promotion of urban pedestrian traffic using behavior-based forms of intervention
REALCORP2020, 18/09/2020
Blockchain Technologies and Games: A Proper Match?
The 15th Conference on the Foundations of Digital Games (FDG), 16/09/2020
THE ROLE OF BLOCKCHAIN TECHNOLOGIES IN DIGITAL ASSESSMENT
EDULEARN 2020 : 12th annual International Conference on Education and New Learning Technologies., 07/07/2020
THE POWER OF NUDGING FOR VIRTUAL LEARNING ENVIRONMENTS
EDULEARN 2020 : 12th annual International Conference on Education and New Learning Technologies., 06/07/2020
Why (open) blockchains will win in the end: Findings on the success of networks in the fields of sociology, psychology, arts & biology
Media Arts and Design | Blockchain Conference, 03/05/2020
Do You Love It Already or Do You Still Ignore It? The Two Faces of the Phenomenon Spectatorship in Esports
Workshop "Be Part Of It: Spectator Experience in Gaming and eSports" in conjunction with CHI 2020, Online, 27/04/2020
Digital Games for 21st century skills
eTwinning Professional Development Workshop, 12/12/2019
Gamification und Radfahren
Fachtagung Fahrradland Niedersachsen/Bremen, Deutschland, 25/09/2019
Nudging anhand Walk Your City und weiterer Best Practices
Magistrat Linz, 08/05/2019
Games for knowledge Transfer
DigiKult_2019, Göteborg, Schweden, 03/04/2019
Get inspired! Brauchen wir das Spiel?
Travel Culture, Linz, Österreich, 08/11/2018
Ride2Park
Climathon Graz, 19/10/2018