Mag. Thomas Wernbacher, MSc MA
- thomas.wernbacher@donau-uni.ac.at
- +43 2732 893-5418
- To contact form
- Campus Krems, Tract F, Ground Floor, 0.08
- University for Continuing Education Krems
- Center for Applied Game Studies
- Dr.-Karl-Dorrek-Straße 30
- 3500 Krems
- Austria
Functions
Research Associate
About the person
Research Areas
- Positive Impact Games
- Gamification & Nudging
- Transfer Effects & Impact of Video Games
- Quantitative Media Research
- Sustainable Development Goals
- Mobility
Projects (Extract Research Database)
Running projects
Duration: 01/09/2024–31/08/2026
Principle investigator for the project (University for Continuing Education Krems): Thomas Wernbacher
Funding: FFG
FROG - Future and Reality of Gaming 2024
Duration: 01/04/2024–31/10/2025
Principle investigator for the project (University for Continuing Education Krems): Natalie Denk
Funding: Bund (Ministerien)
Duration: 01/06/2022–31/05/2024
Principle investigator for the project (University for Continuing Education Krems): Thomas Wernbacher
Funding: FFG
Completed projects
Duration: 01/06/2022–31/05/2023
Principle investigator for the project (University for Continuing Education Krems): Thomas Wernbacher
Funding: sonstige öffentlich-rechtliche Einrichtungen (Körperschaften, Stiftungen, Fonds)
Duration: 01/03/2021–28/02/2023
Principle investigator for the project (University for Continuing Education Krems): Thomas Wernbacher
Funding: FFG
Duration: 01/09/2020–30/08/2022
Principle investigator for the project (University for Continuing Education Krems): Natalie Denk
Funding: FFG
Duration: 01/09/2019–31/08/2021
Principle investigator for the project (University for Continuing Education Krems): Thomas Wernbacher
Funding: FFG
Duration: 01/09/2020–31/08/2021
Principle investigator for the project (University for Continuing Education Krems): Thomas Wernbacher
Funding: FFG
Duration: 01/09/2020–31/08/2021
Principle investigator for the project (University for Continuing Education Krems): Thomas Wernbacher
Funding: Unternehmen
Create Digital Games for Education
Duration: 01/10/2017–30/08/2020
Principle investigator for the project (University for Continuing Education Krems): Natalie Denk
Funding: EU
Program: ERASMUS+
Duration: 01/04/2018–31/03/2020
Principle investigator for the project (University for Continuing Education Krems): Thomas Wernbacher
Funding: FFG
Program: FFG - Mobilität der Zukunft
Duration: 25/09/2019–01/12/2019
Principle investigator for the project (University for Continuing Education Krems): Thomas Wernbacher
Funding: Private (Stiftungen, Vereine etc.)
Duration: 01/03/2019–01/08/2019
Principle investigator for the project (University for Continuing Education Krems): Natalie Denk
Funding: sonstige öffentlich-rechtliche Einrichtungen (Körperschaften, Stiftungen, Fonds)
Publications (Extract Research Database)
Koenig, N.; Denk, N.; Pfeiffer, A.; Wernbacher, T.; Wimmer, S. (2023). Freedom | Oppression | Games & Play. University of Krems Press, Krems
Pfeiffer, A.; Krishna, N.; Denk, N.; Wernbacher, T. (2023). MEDIA, ARTS AND DESIGN (MAD) ANTHOLOGY II: MAD Pandemic: Stories of Change and Continuity during the COVID-19 Crisis. University of Krems Press, Krems
Wernbacher, T.; Helin; J.; Pfeiffer, A.; Dingli, A. (2023). Das Metaverse aus technischer, soziologischer und ökologischer Sicht: Chancen und Herausforderungen im Kontext der Medienbildung. Medienimpulse, 61: 1-27, Bundesministerium für Bildung, Wissenschaft und Forschung
Wernbacher, T.; Pfeiffer, A. (2023). Kinder im Metaverse: Wie VR, NFTs und Games das Lernen und Spielen revolutionieren. medienconcret, 1.23: 42-25, Deutsches Kinder- und Jugendfilmzentrum (KJF)
Wernbacher, T.; Platzer, M.; Seewald, A.; Winter, T.; Wimmer, S.; Pfeiffer, A. (2023). Green eCommerce. IEEE 9th International Conference on Computing, Engineering and Design (ICCED), 9: 1-6, IEEE
Wernbacher, T.; Wimmer, S.; Denk, N.; Kraus, C.; Mittmann, G.; Pfeiffer, A. (2023). Hygiene in the Course of Time: A Serious Adventure Game on the Topic of (Hospital) Hygiene. INTED2023 Proceedings, 17: 1315-1322, IATED
Häfner, P.; Wernbacher, T.; Pfeiffer, A.; Denk, N.; Economides, A.; Perifanou, M.; Attard, A.; DeRaffaele, C.; Sigurðardóttir, H. (2023). Limits and Benefits of Using Telepresence Robots for Educational Purposes. Auer, M.E., Pachatz, W., Rüütmann, T., Learning in the Age of Digital and Green Transition. ICL 2022. Lecture Notes in Networks and Systems: 23–33, Springer, Cham., Schweiz
Pfeiffer, A.; Koenig, N.; Wernbacher, T.; Bezzina, S.; Dingli, A.; Vella, V. (2023). A PROPOSAL FOR CATEGORIZING GAME-BASED ASSESSMENT METHODS. iated DIGITAL LIBRARY, 17th International Technology, Education and Development Conference: 1323-1329, iated DIGITAL LIBRARY, Digital
Millonig, A.; Wernbacher, T.; Pfeiffer, A.; Wimmer, S.; Kraus, C.; Platzer, M.; Kaltenegger, S.; Getzinger, G.; Häller, F.; Mayer, J. (2023). Carbon Diet: Opportunities for a climate-friendly level of mobility through the definition of fair individual mobility budgets. Wirtschaftskammer Niederösterreich, 2023
Wimmer, S.;Wernbacher, T. (2023). Green eCommerce - Lerne spielerisch die Grundlagen nachhaltiger Logistik kennen. Sonderausstellung "Energiewende? Schaffen wir!", Technisches Museum Wien
Wimmer, S.;Wernbacher, T.;Kraus, C. (2023). Serious Learning Game für Inklusion - Selfi.
Perifanou, M.; Economides, A. A.; Häfner, P. and Wernbacher, T. (2022). Mobile Telepresence Robots in Education: Strengths, Opportunities, Weaknesses, and Challenges. In: Educating for a New Future: Making Sense of Technology-Enhanced Learning Adoption, Proceedings of EC-TEL 2022, 17th European Conference on Technology-Enhanced Learning, 17: 573-579, Berlin
Titze, S.; Sowannry E.; Kniely, S; Gumhold, V.; Andreas, F.; Maria. R.; Platzer, M. and Wernbacher, T. (2022). The promotion of walking through nudging. Evaluation of the app „Time2Walk‘‘. European Journal of Public Health, 32: https://doi.org/10.1093/eurpub/ckac095.122
Koenig, N.; Denk, N.; Pfeiffer, A.; Wernbacher, T. (Hrsg.) (2022). The Magic of Games. Edition Donau-Universität Krems, Krems
Bezzina, S.; Dingli, A.; Pfeiffer, A.; Wernbacher, T. (2022). GAME DESIGN FOR TEACHING, LEARNING AND ASSESSMENT. In: iated digital library, ICERI2022 Proceedings: 2805-2808, iated digital library, Online
Bezzina, S.; Pfeiffer, A.; Dingli, A.; Wernbacher, T. (2022). ENHANCING DIGITAL ASSESSMENT THROUGH ARTIFICIAL INTELLIGENCE. In: iated digital library, EDULEARN22 Proceedings: 9339-9344, iated digital library, online
Pfeiffer, A.; Denk, N.; Wernbacher, T.; Bezzina, S.; Vella, V.; Dingli, A. (2022). Two novel use-cases for non-fungible tokens (NFTs). In: Academic Conferences International Limited, European Conference on Cyber Warfare and Security (proceedings): 214-222, Academic Conferences International Limited, Reading, UK
Pfeiffer, A.; Wernbacher, T.; Dingli, A.; Montebello, M. (2022). EMBRACING THE SUSTAINABLE DEVELOPMENT GOALS THROUGH CREATIVE ARTS: A GLANCE AT THE MINI GAMES DEVELOPED. In: iated digital library, INTED2022 Proceedings: 8525-8531, iated digital library, online
Pfeiffer, A.; Wernbacher, T.; König, N.; Denk, N.; Vella, V.;Dingli, A. (2022). Blockchains, Kryptowährungen, Utility-Token, NFTs und das Metaverse: Eine Einführung für den Bereich der Cyberkriminologie. In: Springer VS Wiesbaden, Handbuch Cyberkriminologie: 1-36, Springer VS Wiesbaden, Deutschland
Häfner, P.; Wernbacher, T.; Pfeiffer, A.; Denk, N.; Economides, A.; Perifanou, M.; Attard, A.; DeRaffaele, C. and Sigurðardóttir, H. (2022). Limits and benefits of using telepresence robots for educational purposes. Proceedings of the ICL2022 "Learning in the Age of Digital and Green Transition”, 25th International Conference on Interactive Collaborative Learning and 51st International Conference on Engineering Pedagogy, 51: -, Springer
Lectures (Extract Research Database)
Green eCommerce
IEEE 9th International Conference on Computing, Engineering and Design (ICCED), 07/11/2023
Mobbing anders Angehen
Antenne Steiermark, 31/05/2023
Hygiene in the Course of Time: A Serious Adventure Game on the Topic of (Hospital) Hygiene
International Technology, Education and Development Conference (INTED 2023), 08/03/2023
Opportunities for a Climate-Friendly Level of Mobility Through the Definition of Fair Individual Mobility Budgets
4th European Conference on the Impact of AI and Robotics, 02/12/2022
E-MINT: A Gamified App for Empowering Parents in Their Role as STEM Gatekeepers
9th European Conference on Social Media, 12/05/2022
TRINE: Telepresence Robots in Education
INTED2022, 07/03/2022
Carbon Diet
Media, Arts and Design Conference, 08/12/2021
Cycle4Value: a Token-based Incentive System to Promote Cycling
REAL CORP 2021, 08/09/2021
Can Gamification be Used for Spatial Energy Data Collection?
REAL CORP 2021, 08/09/2021
TEACHING FINANCIAL LITERACY AROUND THE TOPIC OF GAMES: A CASE STUDY
13th International Conference on Education and New Learning Technologies (EDULEARN21), 06/07/2021