Ongoing projects
Duration: 01/09/2023–31/08/2025
Principle investigator for the project (University for Continuing Education Krems): Natalie Denk
Funding: FFG
FROG - Future and Reality of Gaming 2024
Duration: 01/04/2024–31/10/2025
Principle investigator for the project (University for Continuing Education Krems): Natalie Denk
Funding: Bund (Ministerien)
Duration: 01/09/2024–31/08/2026
Principle investigator for the project (University for Continuing Education Krems): Thomas Wernbacher
Funding: FFG
Duration: 01/04/2024–31/03/2025
Principle investigator for the project (University for Continuing Education Krems): Gregor Pirker
Funding: Sonstige
Finished Projects
Duration: 01/02/2016–30/05/2016
Principle investigator for the project (University for Continuing Education Krems): Alexander Pfeiffer
Funding: FFG
Program: Innovationsscheck
Duration: 11/09/2015–11/09/2016
Principle investigator for the project (University for Continuing Education Krems): Alexander Pfeiffer
Funding: FFG
Program: FFG (Innovationsscheck)
Duration: 01/06/2013–30/12/2014
Principle investigator for the project (University for Continuing Education Krems): Alexander Pfeiffer
Funding: Unternehmen
Program: FFG Basisprogramm
Duration: 01/09/2014–15/06/2015
Principle investigator for the project (University for Continuing Education Krems): Alexander Pfeiffer
Funding: FFG
Program: FFG Basisprogramm
Duration: 01/03/2021–28/02/2023
Principle investigator for the project (University for Continuing Education Krems): Thomas Wernbacher
Funding: FFG
Publications
Wernbacher, T.; Seewald, A.; Denk, N.; Platzer, M.; Winter, T. (2019). Think! First: Inducing Behavioural Change Through Gamification, Persuasive Design Principles and Machine Learning. Proceedings of the 13th European Conference on Games Based Learning, 13: 793-801
Perifanou, M.; Economides, A. A.; Häfner, P. and Wernbacher, T. (2022). Mobile Telepresence Robots in Education: Strengths, Opportunities, Weaknesses, and Challenges. In: Educating for a New Future: Making Sense of Technology-Enhanced Learning Adoption, Proceedings of EC-TEL 2022, 17th European Conference on Technology-Enhanced Learning, 17: 573-579, Berlin
Titze, S.; Sowannry E.; Kniely, S; Gumhold, V.; Andreas, F.; Maria. R.; Platzer, M. and Wernbacher, T. (2022). The promotion of walking through nudging. Evaluation of the app „Time2Walk‘‘. European Journal of Public Health, 32: https://doi.org/10.1093/eurpub/ckac095.122
Denk, N.; Serada, A.; Wernbacher, W.; Pfeiffer, A. (Hrsg) (2021). A LUDIC SOCIETY. Edition Donau-Universität Krems, Krems
Dingli, A.; Pfeiffer, A.; Serada, A.; Bugeja, M.; Bezzina, S. (2022). Disruptive Technologies in Media, Arts and Design. Springer, Cham, Schweiz
Koenig, N.; Denk, N.; Pfeiffer, A.; Wernbacher, T. (Hrsg.) (2022). The Magic of Games. Edition Donau-Universität Krems, Krems
Koenig, N.; Denk, N.; Pfeiffer, A.; Wernbacher, T.; Wimmer, S. (2023). Freedom | Oppression | Games & Play. University of Krems Press, Krems
Pfeiffer, A.; Krishna, N.; Denk, N.; Wernbacher, T. (2023). MEDIA, ARTS AND DESIGN (MAD) ANTHOLOGY II: MAD Pandemic: Stories of Change and Continuity during the COVID-19 Crisis. University of Krems Press, Krems
Wernbacher, Thomas; Wagner, Michael, Michael; Hofstätter, Jörg (2010). Playful Learning. Proceedings of the Vienna Games Conference 2008-2009: Future and Reality of Gaming: Exploring the Edges of Gaming, Braumüller
Wernbacher, Thomas; Wagner, Michael; Hofstätter, Jörg (2011). Learning by Playing. Proceedings of the Vienna Games Conference