
Dr. Nikolaus König
- nikolaus.koenig@donau-uni.ac.at
- Zum Kontaktformular
- Campus Krems, Trakt F, 1. Stock, 1.01
- Donau-Universität Krems
- Zentrum für Angewandte Spieleforschung
- Dr.-Karl-Dorrek-Straße 30
- 3500 Krems
- Österreich
Projekte (Auszug Forschungsdatenbank)
Create Digital Games for Education
Publikationen (Auszug Forschungsdatenbank)
König N.; Pfeiffer A.; Wernbacher T.; Denk N. (2020). Game-Based Learning Research at the Danube-University Krems’ Center for Applied Game Studies. In: Seychell D., Dingli A., Rediscovering Heritage Through Technology: 123, Springer, Cham, Schweiz
Pfeiffer, A.; Kriglstein, S.; Bezzina, S.; König, N.; Wernbacher, T.; Dingli, A.; Vella V. (2020). BLOCKCHAIN TECHNOLOGIES AS DATA STORAGE FOR TEST RESULTS AND CERTIFICATES - THE HUMAN FACTOR. In: ICERI2020 Proceedings, 2020: 3430-3434, iated, Valencia
Koenig, N. (2020). The Crisis of Democracy, the Problem With Algorithms, the Lack of Discord, the Truth About Reality and Fantasy, and the Most Important Thing About Humans in Five Minutes or Less. Proceedings of the 2019 Connected Learning Summit, 1: 224, CARNEGIE MELLON UNIVERSITY: ETC PRESS
König, N.; Pfeiffer, A. (2020). Outputs and Insights From 12 Years of Game-Based Learning Research at the Danube-University Krems’ Center for Applied Game Studies. Proceedings of the 2019 Connected Learning Summit, 1: 87, CARNEGIE MELLON UNIVERSITY: ETC PRESS
Pfeiffer, A.; König, N.; Bezzina, S.; Kriglstein, S. (2020). Beyond Classical Gamification: In- and Around-Game Gamification for Education. Proceedings of the 19th European Conference on e-Learning ECEL 2020, 2020: 415ff., Academic Conferences International Limited
Wernbacher, T.; Reuter, R.A.P.; Denk, N.; Pfeiffer, A.; König, N.; Fellnhofer, K.; Grixti, A.; Bezzina, S.; Jannot, E. (2020). CREATE DIGITAL GAMES FOR EDUCATION: GAME DESIGN AS A TEACHING METHODOLOGY. ICERI2020 Proceedings, 2020: 3383-3392, iated
Pfeiffer, A.; König, N. (2019). Blockchain Technologies and Their Impact on Game-Based Education and Learning Assessment. In: Elmenreich, W.; Gabriel S.; Schniz, F.; Pölsterl, G.; Schallegger, R., Savegame, Perspektiven der Game Studies: 55-67, Springer VS, Wiesbaden
Pfeiffer, A.; König, N.; Wernbacher, Th.; Yaffe L. (2019). Learning-Record Store on Blockchain: A Glimpse Into the Future. In: Kalir, J. H., Proceedings of the 2018 Connected Learning Summit: 349, CARNEGIE MELLON UNIVERSITY: ETC PRESS PITTSBURGH, PA, PITTSBURGH
Black, M.; Donelan, L.; Higgins, T; Koenig, N; Lenzen, B; Muniz, N; Patel, K.; Pfeiffer, A.; Taylan, A.; Thomas, A.; Wernbacher, T. (2019). From Learning to Assessment. Utilizing Blockchain Technologies in Gaming Environments to Secure Learning Outcomes and Test Results. The Malta College of Arts, Science and Technology, MCAST Journal of Applied Research & Practice, Vol. 3, Issue 1: 172, Tik Communications., Handaq, Qormi, Malta
Vorträge (Auszug Forschungsdatenbank)
CREATE DIGITAL GAMES FOR EDUCATION: GAME DESIGN AS A TEACHING METHODOLOGY
13th annual International Conference of Education, Research and Innovation, 09.11.2020
BLOCKCHAIN TECHNOLOGIES AS DATA STORAGE FOR TEST RESULTS AND CERTIFICATES - THE HUMAN FACTOR
13th annual International Conference of Education, Research and Innovation, 09.11.2020
Beyond Classical Gamification: In- and Around-Game Gamification for Education.
19th European Conference on e-Learning ECEL 2020 - A Virtual Conference, 29.10.2020
Digital Games for 21st century skills
eTwinning Professional Development Workshop, 12.12.2019
Spielen & Lernen: Die Motivationskraft des Spielerischen unter der Lupe
Corporate Learning 3. Jahresforum, Wien, Österreich, 28.11.2019
Outputs & Insights From 12 Years of Game-Based Learning Research at the Danube-University Krems’ Center for Applied Game Studies
Connected Learning Summit 2019, Irvine, USA, 04.10.2019
The Crisis of Democracy, the Problem With Algorithms, the Lack of Discord, the Truth About Reality and Fantasy and the Most Important Thing About Humans in 5 Minutes or Less
Connected Learning Summit 2019, Irvine, USA, 04.10.2019
Game-based and Gamified Assessments (extended Workshop; pre-conference day)
Connected Learning Summit 2019, Irvine, USA, 02.10.2019
Gamification - Vorstellung und Einsatzmöglichkeiten im edukativen Bereich
Fachtagung: OeAD macht Schule, Wien, Österreich, 30.04.2019
Artificial Intelligence and the Art of Appearing Intelligent
Malta AI Hackathon 18, 30.11.2018
Das dezentrale Spiel: Warum Blockchain und Spiel perfekt zusammenpassen
Future and Reality of Gaming (FROG) 2018, Rathaus Wien, Österreich, 21.10.2018
Outputs and Insights from 13 years of running the applied game studies programme at Donau Universität Krems
Central and Eastern European Game Studies Conference 2018 (CEEGS), Prag, Tschechische Republik, 11.10.2018
Play theory, Gamification and beyond: Considerations on Game-based Education
Game On Kiew: Education and Creative Industry, 04.10.2018
Learning Record Store on Blockchain - a glimpse into the Future
Connected Learning Summit 2018 at MIT, Boston, USA, 03.08.2018
Gamification - Mehr als ein neues Modewort für "Spielen"?
OÖ Zukunftsakademie: "Spielen-Lernen-Arbeiten: Die Motivationskraft des Spielerischen als Trend in der Lern- und Arbeitswelt", 19.06.2018
The Game-based Learning Toolkit
Digital Games for Learning Event, Esplora, Il-Kalkara, Malta, 17.01.2018